Minecraft mod, server and client

Eleven crates, a slot going from 64 to 512, rows bought one module at a time, and a screen that splits into pages once the grid stops fitting.

What the mod does

A chest slot holds 64. This one holds 512, and the whole crate follows.

The number sits on the crate rather than on a slot: a module dropped into the tab on the left edge of the screen lifts every slot at once, wherever inside it happens to be stored. The crate keeps the best offer rather than the sum, so a 256 module next to a 512 gives 512.

A copper crate screen, a 512 module on the tab, one slot holding 512 redstone dust.
The 512 module on the tab, and one slot carrying 512.
The eleven crates
01/06

Copper

27 slots. A copper ingot around a vanilla chest, and the first row of nine arrives.

Hover to browse, click to keep.

Each tier is crafted by surrounding the previous one with the material that names the next, and the order follows how deep that material sits: coal a few blocks down, netherite from the lowest layer of all. The full table

The eleven crates lined up on a platform, from coal to netherite, with a vanilla chest at the end.
All eleven in order, with the vanilla chest at the end for scale.
4 modules

What goes on the tab.

The tab clipped to the left edge of the screen is not a fixed pair of slots but a column. The mod ships two cells, capacity on top and rows below it, and another mod can add more: the tab grows with them.

01

128 module

top cell 128 per slot

The first capacity step, and already double what an ordinary stack accepts.

02

256 module

top cell 256 per slot

Two 256 modules together still give 256: it is the best offer that counts, never the sum.

03

512 module

top cell 512 per slot

The last one the mod ships. The ceiling is not there: a slot goes to 32,767, and a module from elsewhere may ask for that.

04

Row module

sixteen per cell +9 slots

A chest surrounded by planks. These add up instead of replacing each other, so a well equipped coal crate ends up bigger than a bare netherite one.

What sixteen row modules change

The hopper

A VANILLA HOPPER
STOPS AT 64

A hopper fills a container up to what an ordinary stack accepts and no further, whatever the target block can actually hold. The mod corrects that for its own crates, and it is the only part of DeepCrate that depends on what is installed beside it.

An iron crate screen whose first slot holds 96 dirt blocks, a 512 module on the tab.
The 96 on the timeline, read off the screen rather than deduced.
Empty slotthe hopper starts pushing
64where the game would stop
96read off the screen, not deduced
lithiumforced back to 64, or the items vanish

Why lithium turns the fix off

The guide

Eight pages, written one at a time

Every mechanic has its own, with the mod's numbers rather than orders of magnitude, and what it costs when you take it back apart.

Report a defect

A crate emptying itself on the floor is an issue, not a fact of life.

The known defects are listed there, open and closed, so start by checking whether yours is already among them. If it is not: one sentence, the version number, and what the crate did instead of what it was meant to do.

The repository issues